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chenjd/Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

语言:C# · GitHub 星标:1,780 · Fork:304

话题:animated-characters · animation-map · baker · draw-calls · gpu-instancing · unity · vertex-animation · vertex-animation-texture

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