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apilola/tension-tools

The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.

语言:C# · GitHub 星标:90 · Fork:13

话题:shadergraph · shaders · subsurface-scattering · tension · unity · unity3d

在 GitHub 上查看原仓库

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