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EmmetOT/HDRPGrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

语言:C# · GitHub 星标:92 · Fork:14

话题:grass-blades · grass-colour · grass-tessellationgeometry · hdrp · material · shaders · tessellate · texture

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